#!/usr/bin/env python # Copyright 2001, 2008 Jeff Epler # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA from Tkinter import * from tkMessageBox import * import time, random, os, traceback, string, pickle class Setup: size = 0 w = 8 h = 8 nbombs = 8 totaltime = 0 wintime = 0 losetime = 0 wingames = 0 losegames = 0 totalgames = 0 fastest_win = -1 class Board(Setup): def __init__(self): self.tiles = tiles = [] self.pos2tile = {} covered = [] uncovered = [] for x in range(self.w): for y in range(self.h): uncovered.append((x,y)) while len(covered) < self.w*self.h: x, y = random.choice(uncovered) tile = Tile(x, y, random.randint(1, 2)) for coord in tile.shape(): if coord in covered: tile = Tile(x,y,0) for coord in tile.shape(): uncovered.remove(coord) covered.append(coord) tiles.append(tile) for t in tiles: for pos in t.shape(): self.pos2tile[pos] = t nobombs = tiles[:] self.bombs = bombs = [] for i in range(self.nbombs): x = random.choice(nobombs) bombs.append(x) nobombs.remove(x) x.bomb = 1 for i in bombs: for j in self.neighbors(i): j.neighbor_bombs = j.neighbor_bombs + 1 def neighbors(self, tile): ret = [] for pos in tile.neighbors(): tile = self.pos2tile[pos] if not tile in ret: ret.append(tile) return ret def Print(self): for y in range(self.h): for x in range(self.w): k = self.pos2tile[x,y] if k.x == x and k.y == y: if k.bomb: print "*", else: print k.neighbor_bombs, elif k.x + k.dx[k.d] == x and k.y + k.dy[k.d] == y: if k.d == 1: print "<", else: print "^", print class Tile(Setup): dx = [0, 1, 0] dy = [0, 0, 1] dname = ["square", "horizontal", "vertical"] def __init__(self, x, y, d): self.x = x self.y = y self.d = d self.bomb = 0 self.neighbor_bombs = 0 self.revealed = 0 self.flag = 0 def __repr__(self): return "" % (self.x, self.y, self.dname[self.d]) def covers(self, x, y): if self.x == x and self.y == y: return 1 x1 = self.x + self.dx[self.d] y1 = self.x + self.dy[self.d] if x1 == x and y1 == y: return 1 return 0 def shape(self): if self.d == 0: return [(self.x, self.y)] x1 = self.x + self.dx[self.d] y1 = self.y + self.dy[self.d] if x1 < 0 or x1 >= self.w or y1 < 0 or y1 >= self.h: self.d = 0 return [(self.x, self.y)] return [(self.x, self.y), (x1,y1)] def neighbors(self): ret = [] x, y = self.x, self.y x1 = self.x + self.dx[self.d] y1 = self.y + self.dy[self.d] for dx in range(-1, 2): for dy in range(-1, 2): x2 = x + dx y2 = y + dy if not (x2 < 0 or x2 >= self.w or y2 < 0 or y2 >= self.h or (x2,y2) in ret or (x2 == x and y2 == y) or (x2 == x1 and y2 == y1)): ret.append((x2,y2)) x2 = x1 + dx y2 = y1 + dy if not ( x2 < 0 or x2 >= self.w or y2 < 0 or y2 >= self.h or (x2,y2) in ret or (x2 == x and y2 == y) or (x2 == x1 and y2 == y1)): ret.append((x2,y2)) ret.sort() return ret # vim:ts=8:sw=4:sts=4 class Tkboard: def button_clicked(self, tile): if self.has_flag(tile): return self.reveal(tile) def button1(self, event): tile = self.w2t[event.widget] if self.has_flag(tile): return self.reveal(tile) colors = ['black', 'blue', 'green', 'red', 'darkblue', 'darkgreen', 'darkred', 'orange', 'cyan', 'magenta'] def reveal(self, tile, nolose=0): if tile.revealed: return tile.revealed = 1 if self.num_revealed == 0: self.start = time.time() self.periodic() self.num_revealed = self.num_revealed + 1 widget = self.t2w[tile] if tile.bomb: if not nolose: self.lost = 1 self.done = 1 self.status.configure(text = "You lose.") secs = time.time() - self.start Setup.totaltime = Setup.totaltime + secs Setup.losetime = Setup.losetime + secs Setup.losegames = Setup.losegames + 1 self.game.dostats() widget.configure(background="red", relief="groove", activebackground="red") for t in self.board.tiles: self.reveal(t, 1) if not self.has_flag(tile): widget.configure(text="*") return if self.num_revealed == len(self.board.tiles) - len(self.board.bombs): if not self.lost: for t in self.board.tiles: self.reveal(t, 1) self.done = 1 self.status.configure(text = "You win!") secs = time.time() - self.start Setup.totaltime = Setup.totaltime + secs Setup.wintime = Setup.wintime + secs Setup.wingames = Setup.wingames + 1 if Setup.fastest_win == -1 or Setup.fastest_win > secs: Setup.fastest_win = secs self.game.dostats() if self.has_flag(tile): widget.configure(text="!", relief="sunken", foreground="white", background="black") elif tile.neighbor_bombs == 0: for t in self.neighbors(tile): if self.has_flag(t): continue self.reveal(t) widget.configure(text="", relief="sunken") else: widget.configure(text=str(tile.neighbor_bombs), relief="sunken", foreground = self.colors[tile.neighbor_bombs], activeforeground = self.colors[tile.neighbor_bombs]) def has_flag(self, tile): return self.t2w[tile].cget("text") == "F" def neighbors(self, tile): return self.board.neighbors(tile) def button2press(self, event): tile = self.w2t[event.widget] for t in self.neighbors(tile): w = self.t2w[t] if not t.revealed: w.configure(relief="sunken") self.smartmiddle(tile) def smartmiddle(self, tile): flagcount = 0 unrevealed = 0 for t in self.neighbors(tile): w = self.t2w[t] if not t.revealed: unrevealed = unrevealed + 1 if self.has_flag(t): flagcount = flagcount + 1 if unrevealed == tile.neighbor_bombs: for t in self.neighbors(tile): if self.has_flag(t): continue if t.revealed: continue self.flag(t) if tile.revealed and flagcount == tile.neighbor_bombs: for t in self.neighbors(tile): if self.has_flag(t): continue if t.revealed: continue self.reveal(t) self.smartmiddle(t) def flag(self, tile): assert not tile.revealed self.numflags = self.numflags + 1 self.t2w[tile].configure(text="F") self.update_status() def unflag(self, tile): assert not tile.revealed self.numflags = self.numflags - 1 self.t2w[tile].configure(text="") self.update_status() def toggle_flag(self, tile): if self.has_flag(tile): self.unflag(tile) else: self.flag(tile) def button2release(self, event): tile = self.w2t[event.widget] for t in self.neighbors(tile): if not t.revealed: self.t2w[t].configure(relief="raised") def button3(self, event): tile = self.w2t[event.widget] if tile.revealed: return self.toggle_flag(tile) def destroy(self): for w in self.w2t.keys(): w.destroy() self.done = 1 def update_timer(self, event = None): seconds = int(time.time() - self.start) s = seconds % 60 m = (seconds / 60) % 60 h = seconds / 3600 self.timer.configure(text = "%2d:%02d:%02d" % (h,m,s)) def update_status(self): self.status.configure(text = "%d/%d" % (self.numflags, self.board.nbombs)) def periodic(self, event = None): if self.done: return self.update_timer() self.timer.after(1000, self.periodic) def __init__(self, f, t, s, game): self.num_revealed = self.lost = self.done = 0 self.w2t = {} self.t2w = {} self.timer = t self.status = s self.game = game # f.bind_class("Tile", "", self.button1) f.bind_class("Tile", "", self.button2press) f.bind_class("Tile", "", self.button2release) f.bind_class("Tile", "", self.button3) self.board = Board() for tile in self.board.tiles: if tile.bomb: text = "*" elif tile.neighbor_bombs: text = str(tile.neighbor_bombs) else: text="" b = Button(f, text="", width=1, command=lambda s=self, t=tile: s.button_clicked(t)) self.w2t[b] = tile self.t2w[tile] = b b.grid(column = tile.x, row = tile.y, columnspan = 1 + tile.dx[tile.d], rowspan = 1 + tile.dy[tile.d], sticky="nsew") b.bindtags(('Tile',) + b.bindtags()) # self.start = time.time() # self.periodic() self.numflags = 0 self.update_status() class Game: """DominoSweeper by Jeff Epler This game is patterned after the popular MineSweeper game and implementations such as GnoMines. In DominoSweeper, some of the tiles are domino-shaped, rather than being identical squares. """ def settings_window(self, event = None): t = Toplevel(self.t) f = Frame(t) g = Frame(f) b = Button(g, text="OK", command=self.prefs_command_ok) b.pack(side=LEFT) b = Button(g, text="Cancel", command=self.prefs_command_cancel) b.pack(side=RIGHT) g.pack(side=BOTTOM) g = Frame(f) Size = IntVar(t) Width = IntVar(t) Height = IntVar(t) Mines = IntVar(t) Size.set(Setup.size) Width.set(Setup.w) Height.set(Setup.h) Mines.set(Setup.nbombs) Status = self.Status = IntVar(t) b = Radiobutton(g, text="Tiny", variable=Size, value=0, justify=LEFT) b.grid(row=0, column=0, sticky=W) b = Radiobutton(g, text="Medium", variable=Size, value=1, justify=LEFT) b.grid(row=1, column=0, sticky=W) b = Radiobutton(g, text="Big", variable=Size, value=2, justify=LEFT) b.grid(row=2, column=0, sticky=W) b = Radiobutton(g, text="Custom", variable=Size, value=3, justify=LEFT) b.grid(row=3, column=0, sticky=W) g.pack(side=LEFT, expand=Y, fill=Y) g = Frame(f) l = Label(g, text="Width", justify=RIGHT) l.grid(row=0, column=0) e = Entry(g, textvariable=Width, justify=RIGHT, width=3) e.grid(row=0, column=1) l = Label(g, text="Height") l.grid(row=1, column=0) e = Entry(g, textvariable=Height, justify=RIGHT, width=3) e.grid(row=1, column=1) l = Label(g, text="Number of mines", justify=RIGHT) l.grid(row=2, column=0) e = Entry(g, textvariable=Mines, justify=RIGHT, width=3) e.grid(row=2, column=1) g.pack(side=RIGHT, expand=Y, fill=Y) f.pack() t.wm_protocol("WM_DELETE_WINDOW", self.prefs_command_cancel) t.wait_variable(Status) t.destroy() print Status.get() if not Status.get(): return Setup.size = Size.get() Setup.h = Height.get() Setup.w = Width.get() Setup.nbombs = Mines.get() pickle.dump(Setup.__dict__, open( self.rcfile(), "w")) def prefs_command_ok(self): self.Status.set(1) def prefs_command_cancel(self): self.Status.set(0) def rcfile(self): return os.path.join(os.environ['HOME'], ".dsrc") def readrc(self): try: if os.path.exists(self.rcfile()): Setup.__dict__ = pickle.load(open(self.rcfile())) except: t, v, tb = sys.exc_info() showerror(title="Error reading preferences", message=string.join(traceback.format_exception(t,v,tb), "\n")) def newgame(self, event = None): self.b.destroy() self.b = Tkboard(self.f, self.timer, self.status, self) def quit(self, event = None): self.t.destroy() def about(self): showinfo(title="About DominoSweeper", message=self.__doc__) def stats_destroy(self): self.stats_toplevel.destroy() self.stats_text = None def stats_window(self): if self.stats_text: self.stats_toplevel.tkraise() return t = Toplevel(self.t) t.wm_protocol("WM_DELETE_WINDOW", self.stats_destroy) t.wm_title("DominoSweeper Statistics") e = Text(t, height=5, width=32, relief="flat") self.stats_text = e self.stats_toplevel = t self.dostats() def dostats(self): def timefmt(x): if x < 60: return "%2.2f" % x h, m, s = int(x/3600), int(x/60) % 60, x%60 return "%02d:%02d:%02d" % (h,m,s) e = self.stats_text if e is None: return e.delete(0.0, END) e.insert(END, "Total playing time: %s\n" % timefmt(Setup.totaltime)) if Setup.wingames: e.insert(END, "%d wins, average time %s\n" % (Setup.wingames, timefmt(Setup.wintime / Setup.wingames))) if Setup.losegames: e.insert(END, "%d losses, average time %s\n" % (Setup.losegames, timefmt(Setup.losetime / Setup.losegames))) if Setup.totalgames: e.insert(END, "%d%% wins" % (100. * Setup.wingames / Setup.losegames)) if Setup.fastest_win != -1: e.insert(END, "Fastest win: %s" % timefmt(Setup.fastest_win)) e.pack(side=TOP) def __init__(self): self.stats_text = None self.t = t = Tk() t.wm_title("DominoSweeper") t.bind("n", self.newgame) t.bind("q", self.quit) m = Menu(t) f = Menu(m) f.add_command(label="New Game", command=self.newgame, underline=0, accelerator="n") f.add_command(label="Preferences", command=self.settings_window, underline=0) f.add_command(label="Stats", command=self.stats_window, underline=0) f.add_command(label="Quit", command=self.quit, underline=0, accelerator="q") m.add_cascade(label="File", menu=f, underline=0) f = Menu(m) f.add_command(label="About", command=self.about, underline=0) m.add_cascade(label="Help", menu=f, underline=0) t.configure(menu=m) self.f = f = Frame(t) f.pack(side = TOP) self.timer = timer = Label(t) self.status = status = Label(t) timer.pack(side = LEFT) status.pack(side = RIGHT) self.readrc() self.b = Tkboard(f, timer, status, self) mainloop() pickle.dump(Setup.__dict__, open(self.rcfile(), "w")) if __name__ == '__main__': Game() # vim:sw=4:sts=4: